Client
Getting Started
1. Get the Huddle01 React Native SDK
$ npm install --save react-native-huddle-clientOR
$ yarn add react-native-huddle-client2. Get your API Key: You can get your access keys in the Developer section of the Huddle01 Dashboard
3. Importing into your application: Import modules & instantiate Huddle Client.
import HuddleClient, { emitter } from "react-native-huddle-client";The infrastructure mandates a schema on the URL of the type https://domain.com/room?roomId=C132
Initialize a new huddle client instance
const huddle = new HuddleClient(config);An example config object can be given as
//write this as it is -- used to check for the recorder
const isRecorderBot = localStorage.getItem("bot_password") === "huddle01";
const config: HuddleClientConfig = {
  apiKey: "<API Key>",          // API KEY (issued on the dashboard)
  hostname: "domain.com:4443",  // Domain name with 4443 port
  roomId: "C132",               // Room ID
  peerId: "rick254",            // Peer ID (needs to be unique for every peer)
  displayName: "Rick Sanchez",  // Display Name
  window,                       // Your browser's window object
  isBot,                        // bot flag
};By this step, you should be connected to the Huddle servers.
Setting up event listeners
The emitter that we imported in the 1st step is used to emit events by Huddle about your application. Please refer to the demo app for application references
The various types of events are:
Trigger: on room status changes
Return value: room status of the type string
emitter.on("roomState", (state) => {
    //do whatever (ideally switch-case between all state types)
});Different state types:
connecting
waiting_for_admission
connected
failed
disconnected
trying to connect to the room
waiting admission to join room from host in lobby
successfully connected to the room
failure in connection to the room
successfully disconnected from the room
Trigger: an error event on client/server side Return value: the error object
emitter.on("error", (error) => {
    //do whatever
});Trigger: new peer joins the room Return value: an entire peer object with all the details
emitter.on("addPeer", (peer) => {
    //do whatever
});Trigger: you have a new producer producing to the Huddle servers Return value: an producer object with details like your production media track (eg. camera/mic/screenshare)
emitter.on("addProducer", (producer) => {
    //do whatever (ideally switch-case between all state types)
});Different state types:
producer.type:
camera
mic
screenshare
a camera stream producer
a mic stream producer
a screenshare stream producer
Trigger: you have a new consumer consuming from the Huddle servers Return value: a consumer object with details like your consumption media track (eg. camera/mic/screenshare)
emitter.on("addConsumer", (consumer) => {
    //do whatever (ideally switch-case between all state types)
});Different state types:
consumer.type:
camera
mic
screenshare
a camera stream consumer
a mic stream consumer
a screenshare stream consumer
Trigger: one of the existing peers disconnects from the room Return value: an entire peer object with all the details about the peer(same as the object received on the "add" event)
emitter.on("removePeer", (peer) => {
    //do whatever
});Trigger: you have closed the production of your existing producer to the Huddle servers Return value: a producer object with details like your production media track (eg. camera/mic/screenshare) peer(same as the object received on the "add" event)
emitter.on("removeProducer", (producer) => {
    //do whatever (ideally switch-case between all state types)
});Different state types:
producer.type:
camera
mic
screenshare
a camera stream producer
a mic stream producer
a screenshare stream producer
Trigger: you have closed the production of your existing producer to the Huddle servers Return value: a consumer object with details like your consumption media track (eg. camera/mic/screenshare) peer (same as the object received on the "add" event)
emitter.on("removeConsumer", (consumer) => {
    //do whatever (ideally switch-case between all state types)
});Different state types:
consumer.type:
camera
mic
screenshare
a camera stream consumer
a mic stream consumer
a screenshare stream consumer
Trigger: new peer try to join room and waiting admission in lobby Return value: an entire peers in lobby(waiting room)
emitter.on("newLobbyPeer", (peers) => {
   //do whatever
 });Trigger: one of peer in lobby is admitted, denied or exit lobby Return value: an entire peers in lobby(waiting room)
emitter.on("updatedPeersArray", (peers) => {
   //do whatever
 });Methods Available:
- huddle.join() 
const joinRoom = async () => {
  if (!huddle) return;
  try {
    setupEventListeners();
    await huddle.join();
  } catch (error: any) {
    alert(error);
  }
};- huddle.close() 
const leaveRoom = async () => {
  if (!huddle) return;
  try {
    await huddle.close();
    setRoomState(false);
  } catch (error: any) {
    alert(error);
  }
};- huddle.enableCamera() 
- huddle.enableMic() 
- huddle.unmuteMic() 
- huddle.enableShare() 
const enableWebcam = async () => {
    if (!huddle) return;
    try {
      await huddle.enableWebcam();
      setWebcamState(true);
    } catch (error) {
      alert(error);
    }
  };- huddle.disableCamera() 
- huddle.disableShare() 
- huddle.disableMic() 
- huddle.muteMic() 
  const disableWebcam = async () => {
    if (!huddle) return;
    try {
      await huddle.disableWebcam();
      setWebcamState(false);
    } catch (error) {
      alert(error);
    }
  };- huddle.changeCamera() 
const changeCamera = async () => {
  if (!huddle) return;
  try {
    await huddle.changeCamera();
  } catch (error: any) {
    alert(error);
  }
};For any help, reach out to us on Slack. We are available 24*7 at: Huddle01 Community.
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